Thursday, February 27, 2014
Give Vivi a hand!
Was that too cheesy? Oh well. I added the Strings, I upgraded the cuffs, Made the hands, and Added a little bit more detail to the hat and belt buckle. I plan to add more details to the belt, hat and jacket (them pockets) next time I'm free. But! I have Spring Sing all next week, so won't that be fun!
Tuesday, February 25, 2014
That Darn Hat!
So far things are coming along quite well modeling wise, but the hat is starting to give me problems. I plan to take this into ZBrush for refinement, but I don't want to do that until I have the proper meshes made.
I am trying to add the red band, but the only way I can make a clean cut like that is with the insert edge loop. The problem, however, is that Maya won't let me use the tool on the hat.
I am trying to add the red band, but the only way I can make a clean cut like that is with the insert edge loop. The problem, however, is that Maya won't let me use the tool on the hat.
Custom Walk Cycle: Vivi!
I'm going to let myself be a little bit ambitious and make this little guy.
His name is Vivi. He's the black mage character from the hit game Final Fantasy IX on the PS1.
Friday, February 21, 2014
Thursday, February 20, 2014
Tuesday, February 18, 2014
Thursday, February 13, 2014
My new pet: Updated
Still in progress, but he needs a name. I'll do some more shaping and fix coloring/texturing later. My Friend here still needs a lot of work in the head, I was avoiding it because I forgot to add eyes, and having those makes things MUCH easier.
looking for a new pet
I spent the class working on this Dog/Ant creature. People are saying that it looks creepy, but I'm wanting him to look more like a plausible pet rather than a horror movie monster.
Wednesday, February 12, 2014
Volume 5 Lesson 14: END!
AAAAAND I'm Done!! To be honest, I may have had fewer troubles with the 5th volume than I did with all of the others. What you see in my turntable (starting from this volume project file, after posing) was my modjifications. I'm happy with how I made it look. It's like his, but I has a flair of me.
Volume 5 Lesson 13: Integrating with other programs
Manageable. For some reason I have a little trouble selecting the program I want to send to, but other than that things are quite well.
Volume 5 Lesson 12: Decimate ALL Polygons!!
Taking our millions of Polygons and reducing them to thousands while STILL keeping our detail.. Such a beautiful thing! Too bad about the rendering time though.
Volume 5 Lesson 8: Light Caps!? What's a Light Cap?
I can see what he's doing, and I can understand why using these light caps would be useful… But I rather enjoy my custom lights more.
Volume 5 Lesson 7: BPR Basics
Some Render Modjifications. I think I can understand it.
I did some additional work with the lighting to make him look more menacing/intimidating. I'm enjoying my lighting/shadow work. I added an extra radial glow light right in the from to help bring out the looks of disgust on his face and to show off those orange pearlies of his.
I did some additional work with the lighting to make him look more menacing/intimidating. I'm enjoying my lighting/shadow work. I added an extra radial glow light right in the from to help bring out the looks of disgust on his face and to show off those orange pearlies of his.
Volume 5 Lesson 6: Lights!
I enjoy the lights portion! I enjoy it a lot!! If I'm not careful, I'll get distracted the rest of the night just playing with them.
Volume 2 Lesson 3: Cleaning up the posing hiccups
I'm not getting a lot of cooperation from ZBrush right now. I can't seem to get these tiny little details like the folds in the belly. I can exaggerate them, but not quite make them as realistic as I'd like.
Volume 5 Lesson 2: Problems with posing
I'm having some problems getting the posing to work right in ZBrush with its screwy interface.
I may need to go to bed and start back on it tomorrow in class, but lets see how far I can go tonight.
I can say I'm enjoin this little masking trick to help pose the model.
I may need to go to bed and start back on it tomorrow in class, but lets see how far I can go tonight.
I can say I'm enjoin this little masking trick to help pose the model.
Volume 4 Lesson 12: Ending another reign of terror
Didn't really use a sense of design in dropping the rocks, just wanted to show I knew what was going on.
Volume 4 Lesson 11: Extracting Normal Maps and displacement maps
He said that this wasn't really involved with the project, just that he wanted to show it to us for a more well-rounded look at ZBrush. Also, due to my lack of sleep I temporarily caused the terrain to become an evil muffin trying to devour the alien. I need sleep, or I'll end up typing "need" as "Ned" again.
Volume 4 Lesson 10: Transferring Polypaint
This seems like it could really come in handy. But with the texture from UV map on this particular mesh all I see is an elevation chart.
Volume 4 Lesson 8: Reprojecting Detail
I may have hiccuped somewhere along the line. I'm pretty sure I just had the wrong mesh selected whenever I tried projecting detail.
I think he scrolled right as I took a screenshot.
I think he scrolled right as I took a screenshot.
Volume 4 Lesson 6: Tri-Part Brushes
He's making a hose to connect the two machines. Interesting. Able to insert three meshes at once? Excellent.
Volume 3 Lesson 12: Painting the metal thingy
I finished Volume 3. I'm tired. I've roughly 38 more videos to watch by Monday night, and 2 quizzes to take. I need sleep....
Volume 3 Lesson 11: Clipping Geometry
Masking and mashing our meetings. I think I can handle that. I can pretty well grasp what he's saying at this point.
Volume 3 Lesson 9: Combining Meshes!
I'm enjoying this remeshing thing, I'll admit. I don't think I've quite grasped the ZBrush interface well enough to full manipulate it, but I kinda made a Bionicle head!
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